Clock Spartoi
DARK

Clock Spartoi

  • ATK:
  • 800

  • LINK-2
  • View:
  • 3567

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2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 59

Clock Spartoi — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Clock Spartoi converts a Link Summon into a Cynet Fusion search and, when monsters are Special Summoned to its zones, a negated revival of a Level 4 or lower Cyberse from the Graveyard. Its score comes from being a live, cheap Cyberse engine piece that the decks actually run, with the search and revive providing card advantage. Its 800 ATK and Link-2 body earn nothing on their own, and the lack of interaction and the thin combo sample (one board) keep the ceiling low.

Axis scores

Axis Score Evidence
Accessibility 70 Run in 39 of 39 sampled decks across 4 gameplay types and Link Summonable from the Extra Deck with Cyberse material support (observed, deck stats).
Combo & Conversion 60 Its single recorded board (power index 76) shows it as a participant, but the role tags are empty, so conversion is only partly confirmed by the search and revive text (observed, combo example; inferred from text).
Resource Economy 65 The Link Summon search adds a card and the GY revive adds a body, with netCardAdvantage 2 on the sampled board (observed, combo example; verified from text).
Effect & Interaction 15 It has no negation or removal of its own; the only interaction is the revived monster's effect being negated (verified from text).
Material Utility 45 A Link-2 Cyberse body that is only usable as Link material, with no measured material use in the combo sample (inferred from text; observed as 0 in material role).
Resilience & Flexibility 45 Both effects are once per turn and depend on a Link Summon or a zone point, and a single negate stops the revive (inferred from text).
Deck-Building Efficiency 70 A single copy is run on average (1.08) and it is not a garnet or a lock piece, so it is cheap to slot into Cyberse builds (observed, deck stats).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 39 sampled decks across 4 gameplay types, so it is reliably reachable
  • Link Summon triggers a Cynet Fusion search that feeds the Cyberse engine
  • GY revive of a Level 4 or lower Cyberse adds a body from the Graveyard
  • Cheap to run at 1 copy per deck with no garnet cost

Weaknesses

  • No negation or removal of its own
  • Only 800 ATK and Link-2, so the body has limited material value
  • The revive is negated and both effects are once per turn
  • Combo evidence is one board, with no role tags

Counters / choke points

  • Negation of the Link Summon or of the revived monster's effect
  • Zone-pointing disruption that stops the revive trigger

Best use

Searcher and Cynet Fusion enabler with GY revive. Decks: Cyberse. Suggested copies: 1.

Evidence & gaps

  • Verified: Link Summon adds 1 Cynet Fusion from the Deck to hand; Monsters Special Summoned to its pointed zones allow a negated revive of a Level 4 or lower Cyberse from the GY; Each effect is once per turn; Run in 39 of 39 sampled decks at 1.08 copies on average
  • Observed: Partner synergy: Cynet Fusion in 87.2% of decks; Appears in 1 of 1 recorded combo board with power index 76; Spans 13 archetypes, 22 of them Cyberse
  • Inferred: Primary role is Searcher/Tutor, with Recovery/Recursion secondary; Material value is limited to Link material use; Revive is shut off by a negate on the revived target or by zone disruption
  • Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the 39-deck sample only single combo appearance with empty combo role, so combo conversion is weakly confirmed











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